Today is the great day for our arcade project, "Cubetastic"! We have finalized the concept document, and as such, we're ready to start developing our game.
But wait... "we"? What game?
As mentioned in the previous post, I'm currently studying Game Design at Uppsala University, and the current student project is to build a full-blown arcade game;
arcade cabinet, game, marketing material, and so forth.
In order to do this, the faculty has organized the students in groups; let me present mine:
- Lina Agrell: Programmer
- Ilona Röjarsvärd: Project Owner, Artist
- Daniel Granqvist: Game Designer
- James Kerber (that's me!): Project Manager, Shader Artist
“Cubetastic” is a social co-op game where you get to use a magic cube to solve wacky puzzles with friends/family.
Our game is about two players working together in order to solve puzzles. Player 1 will enter a room too explore and look around in that room in order to figure out what needs to be done in order to complete the puzzle. While Player 2 controls almost all of the input in the game through the cube controller, however he/she only sees a very limited part of the room.
The cube controller is inspired by a simple Fidget Cube toy, however, is bigger, more complex, and first of all, an actual controller.
The size of the controller will be 7x7x7cm (tested with paper prototypes of different sizes), and will include most of the functionality of its archetype, however it will add some additional ones, like:
- Status RGB LEDs
- 6DOF motion sensor
- Bluetooth connection
- 850mAh LiPo battery + microUSB charging
- USB connection (backup)
- HD Rumble vibration motors
My plan is to keep all of you, my readers, updated on every major milestone we encounter in the development, including special blog posts illustrating shader tech!
I want this blog series to be both an accurate log of the project itself, as well as something everyone can learn something from.
Our next milestone is next Wednesday, April 16th, the first prototype!
Stay tuned! ;)